home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Software Vault: The Gold Collection
/
Software Vault - The Gold Collection (American Databankers) (1993).ISO
/
cdr36
/
lod370a.zip
/
USERDOC.TXT
< prev
Wrap
Text File
|
1993-04-22
|
77KB
|
2,096 lines
#
# Note: Lines with a @@ as the first two characters indicate the start/end
# of a section of the docs and SHOULD NOT be modified.
#
# Note #2: The next few lines describe the manual sections... don't mess with
# them.
#
NUMITEMS 6
USERDOC User Manual
USERNEW New features in this version of LOD
USERQCK Quickstart Documentation
LODWALK Walkthrough of LOD
GTERM GTERM Terminal information
Q&A Questions and Answers
@@USERDOC
Land Of Devastation
By Scott M. Baker
Objective
---------
What are you here to do? How do you win the Game? What is the meaning
of life? For answers to these questions, please see the game objective
command in the documentation center.
Weapons
-------
Many weapons are available from the local weapons store. There are
basically two types of weapons you can use - close combat and ranged
combat.
Close combat weapons are used in hand-to-hand situations where you must
hit your enemy in order to inflict damage.
Ranged combat weapons are used when you sight your target from a
distance.
Close Combat Weapons
--------------------
KNIFE
This is pretty lame. Sort of a cross between a butter knife and a steak
knife, it doesn't inflict much damage. However, if you're on a budget, it is
better than nothing.
DAGGER
Basically, the Knife designed specifically for combat use.
SWORD
If you don't know what a sword is, go back to grade school....
RAZORLANCE
The lance is a special variation of a spear. It has razor sharp blades
on both ends. The user usually holds the lance from the middle and can twirl
it in many directions, hitting the attacker with the blades mounted on each
end.
ELECTROBLADE
The electroblade is a dagger that has been electrically charged. It
gets it's power from a POWER PACK and when the target is struck, the
electrical charge dissipates into them, doing enhanced damage. This weapon
does require ammo (POWER PACKS) and will do reduced damage without them.
ELECTROSWORD
The electrosword is an electrically charged version of the sword. Like
the electroblade, it require POWER PACK ammo to function.
ELECTROLANCE
The electrolance is the electrically charged companion of the razor
lance. When properly loaded with a power pack, it can do massive amounts of
damage.
NEUTRON SABRE
A recent experimental prototype using Neutron technology. The Neutron
sabre is a sword-type weapon that uses neutron energy to charge its
blade. Produces an intense burning effect on whatever it hits. Uses
NEUTRON PACKs as armor.
Ranged Weapons
--------------
CROSSBOW
A purely manually operated weapon. The operator pulls back the string,
sets in a crossbow bolt, aims and fires. It requires crossbow bolts for
ammunition.
CLIP PISTOL
A 9mm clip pistol. You slap a clip in, take aim, and blast a hole in
your enemy. Uses 9mm clips for ammo.
UZI 9mm
An automatic 9mm hand held sub-machine gun. Does a lot of damage. Uses 9mm
clips for ammo.
PHASER-1
A hand held phaser weapon. Sends a charged proton beam into the enemy.
Requires power packs for ammo.
PHASER-2
More powerful version of phaser-1.
PHASER-3
More powerful version of phaser-2.
COMP BLASTER
The most powerful power-pack weapon built. Similar to a phaser, but
uses higher efficiency circuitry to achieve a stronger effect.
GRAVBLASTER
This weapon sends a beam of gravitons against the target. The gravitons
create an immense gravitational disruption in the target's cells, causing
the gravitational forces to rip his cell structure apart. Uses gravblast
clips.
PLASMABLASTER
Sends plasma energy into the enemy. Uses plasma clips for ammo.
NEUTRON RIFLE
Experimental prototype. Uses Neutron packs as ammunition to produce
massive damage on whatever it hits.
GRENADE PACK
This is a package of grenades. It is neither a long range nor a close
range weapon. When you enter combat, you have the choice of throwing a
grenade at your foe instead of firing a weapon. Grenades have the advantage
of almost always hitting the opponent and their damage can go right through
an opponent's armor.
Ammunition
----------
Certain weapons require ammunition to operate. Ammunition is
available at the ammunition store at Sacre Base. The following chart
lists the various ammunition types and what weapons require them. (Note:
Certain weapons found in the wasteland are unknown to the technicians
at Sacre Base and therefore may not appear in this chart)
Type 1: Crossbow Bolts SR: None
LR: Crossbow
Type 2: 9mm clip SR: None
LR: Clip Pistol, Uzi 9mm
Type 3: Power Pack SR: Electroblade, Electrosword, Electrolance
LR: Phaser-1,2,3 Comp Blaster
Type 4: Grav Pack SR: None known
LR: GravBlaster
Type 5: Plasma Pack SR: None known
LR: PlasmaBlaster
Type 6: Neutron Pack SR: Neutron Sabre
LR: Neutron Rifle
Rumor has it that there is also a class of ammo out there known as
"Cells". Little is known about this ammunition except that it is capable
of storing much energy and somehow capable of supplying this energy in
different forms (i.e. Power Pack energy, Neutron energy, etc). The
whereabouts of this ammunition is not known.
Misc. Items
-----------
RADIO
This two-way field radio can be used to tie into the base's
communications system. You can send and leave messages just as if you were
sitting in the safe comfort of the base.
LR SCAN
The LR Scan is a very useful device. What it does is tie into the ZR327L
military surveillance satellite and generate a satellite picture of the
surrounding terrain. Very handy if you get yourself lost.
MEDICAL KIT
The medical kit contains a number of self-contained "healing" drugs.
One quick shot from one of these drugs can do wonders for a person's
injuries. (These wonder drugs were actually created in 1973, but held up
in various government agencies for 70 or so years)
RATIONS
A package of poorly tasting, but very nourishing troop rations. Mostly
gathered from the remains of dead beasts, it tastes pretty bad, but is
very necessary to your survival.
SCANNER
This is a hand-help radar scanning unit. It can give you a quick idea
of the type of terrain around you as well as locate prominent establishments
such as towns.
STEALTH FIELD GENERATOR
The SFG is a unique product of modern technology. It allows you to create
a field around your person which can either interfere positively (amplify)
or negatively (cancel out) the noise that you create. Since many of the
wasteland creatures are dependant upon noise as a means of locating
targets, you can either increase or decrease your encounter chances with this
device.
LAPTOP
The GS-224 Laptop is a very valuable instrument when equipped with the
necessary programs. You can buy a laptop at sacre base as well as software
for the laptop. I'll leave it to you to discover what the laptop does. (Try
talking to TROY HADLEY at the Sacre Base Tavern)
PYLON KEY
There are several "pylons" scattered around the wasteland. For quite
some time, the residents of Sacre Base have known how to make these keys.
The key will let you into the pylon, but beware, many a person who has
entered a pylon has not returned.
Medical Lining
--------------
Medical lining is a special suit that you wear inside your armor. It is
kind of an automated medkit. While you are moving about, the medical lining
pumps you full of chemicals, increasing your hit points as you move.
Medical lining is rated in hit points per 50 moves. So 5/50 medline
would be one hit point regenerated per every 10 moves.
The following classes of medical lining are available:
STD. MEDLINE: 1/50 (1 hit regenerated per 50 moves)
ADV. MEDLINE: 5/50 (1 hit regenerated per 10 moves)
WasteLands Commands
-------------------
North...: N or 8 Pick Up Item: P Enter.........: G
South...: S or 2 Drop Item...: D Camp out here.: A
East....: E or 6 Check Status: C Construct fort: F
West....: W or 6 Equip.......: Q Enter Fort....: I
Look....: L or 5 Use Item....: U Inv Maint.....: M
Kill Obj: K Quick Heal..: Y B.A.D. Spell..: B
Most of those commands are self-explanatory, but a few of them deserve
some special mentioning:
ENTER (g)
The enter command will not only get you into towns, but other
locations as well - fortresses, camps, special places, pylons,
whatever. When in doubt about a new location, you might as well try
to enter it.
KILL OBJ (k)
This command will allow you to permanently "kill" an object on the
wasteland. For example, if there is a "dagger" laying in front of
sacre base and it has been annoying you, you can kill it.
EQUIP (e)
You need to use this one to equip your weapons, armor, etc.
USE ITEM (u)
This is one of the most important commands in the game. You can
use this command to use any usable (i.e. Laptop, rations, medkit,
etc) items in your inventory.
QUICK HEAL (y)
Rather than use the USE (u) command multiple times on a medkit to
heal yourself, you can use the Y command to automatically use as
many medkit doses as are necessary to heal you.
PICK UP (p)
There is a special power-user option for those of you carrying
energy cells (Vortex cell, kralox cell, etc). If you type the
word "cell" at the item number prompt, then LOD will automatically
pick up all ammo at the current location and charge your energy
cell with it.
"ALL"
On the Kill obj (K), Pick Up (P), and Drop (D) commands, you can
say "ALL" when prompted for an item number and LOD will attempt the
command on all available items.
Combat
------
Combat is a two-phase process. The first phase is when you first sight
you opponent at a distance.
Since you are far away, you have the options of running, surrendering,
throwing grenades, firing your ranged weapon, or proceeding directly to
close combat. Once you execute one of these options, you will then encounter
your foe at hand-to-hand combat. Let's discuss each of these options:
LONG RANGE COMBAT
This simply fires your ranged weapon at the enemy. Ranged weapons
usually require ammo and if yours doesn't have any, you cannot use
this option.
CLOSE COMBAT (hand-to-hand)
This will bypass you long range combat options and proceed directly
to close (hand-to-hand) combat.
THROW GRENADE
Basically, you throw your grenade at the enemy.
RUN
You attempt to use the age old strategy of running away. If your
enemy has no ranged weapons, he will probably let you go. But, if the
enemy does have a ranged weapon, he may try to take a shot at you.
SURRENDER
Give him half of your money and he'll probably let you go.
VIEW OPPONENT
See what your up against.
VIEW CHARACTER
See how pitiful your current status is.
STRIKE UP CONVERSATION
For some monsters that look somewhat talkative, this option will
appear and you can talk to the monster. Odds are you can't talk him
out of killing you, but you may be able to gain some vital information
from the monster.
BUY ITEM
Sometimes, you'll notice that a particular enemy has an item that
would be of value to you. Rather than fight for it, you may opt for the
more civilized approach of buying the item. However, monsters are not
usually as generous as the Sacre Base supply station and their
prices may be quite high!
Close Combat
------------
Most of your encounters will most likely lead to close combat. Close
combat is mostly a skill of knowing when to run and when to fight. Some
monsters will simply be stronger than you. You may have to run or surrender
in order to preserve your life. However, in instances where you choose to
fight, the following options are available:
ATTACK
Charge at the monster with your weapon; Inflict as much damage
as possible while protecting yourself from injury.
BERSERK
Commit yourself to fighting until death. No aborting! You'll
receive a minimal (about 10%) combat advantage when berserking,
but you lose all chance of stopping in case you begin to lose!
SURRENDER
Give him half your money and hope he goes away.
RUN
Try to run away. Monster may attempt to block you or shoot you if
you run.
VIEW OPPONENT
See what kind of a mess you are getting yourself into....
VIEW CHARACTER
Check how bad you are losing....
WARP
If you are carrying a warper, you can push it's button and get
out of combat fast!
After each combat round, you will be informed what your health and the
monster's health is. When one of your hit points reaches zero, you die!
Attributes
----------
Your character has four basic attributes. These are strength (STR),
dexterity (DEX), agility (AGL), and health (HITS). These attributes combine
to form your basic physical self.
STRENGTH
Strength effects how hard you can hit with your weapons. The higher
your strength, the more damage you will do in hand-to-hand combat. For
example, if you had 50 STR, you would do about 30% more damage than
a 25 STR person.
DEXTERITY
Your ability to hit what you are aiming at. Your dexterity is put
up against the enemy's agility. The higher your dexterity is compared
to his agility, the more often you will hit.
AGILITY
Your ability to run away and dodge attacks.
HEALTH/HITS
Your current hit points are your life. When they reach zero, you
die.
Experience and Levels
---------------------
You will gain experience as you fight in combat and/or complete special
quests. Every so often, you will gain enough experience to "go up a level."
By rising a level, your characters attributes will increase. The experience
requirements per level are summarized below:
Level Experience
----- ----------
1 0
2 1250
3 2500
4 5000
5 10000
6 20000
7 40000
8 80000
9 160000
10 240000
11 320000
12 400000
13 480000
14 560000
When you have enough experience to go up a level, return to Sacre base
or another city and you will rise a level. You will gain a certain amount
of bonus points which you may allocate to whatever stats you wish (for
example, you could dump them into Dexterity, or you could spread them
around equally to all your stats or whatever)
Team Play
---------
From time to time, it has been noticed that soldiers have grouped
themselves together to form "teams". These teams provide a number of
benefits:
1) Smart Mines which are placed by one team member will not explode
when another member enters the area.
2) Team members will be able to see each others fortresses using
the fortlist ROM as well as teleport to each others fortresses
without any fee (regardless of the register-with-traders-union
option)
Options for teams are located at the troop quarters menu.
Taxes
-----
Although much of the previous civilization was destroyed by the great
nuclear war, one custom has survived: Tax Collection. For some unknown
reason, the political leaders of each of the wastelands towns have all
agreed to charge players level 10 or above taxes. These taxes will be
re-distributed nightly to all players.
So what does this mean to you? If you are level 10 or above, then
expect to be charged tax whenever you buy something. And, if the log
says taxes were re-distributed, then check your normal account (located
in the investment options section of the troop quarters) for your
nightly cut.
Fortresses
----------
Fortresses may be constructed by the prosperous adventurer. There are
several reasons a fortress is useful and several purposes a fortress can
serve:
A PLACE TO HIDE OUT
The wasteland isn't a very nice place. Hiding out in your fortress
can be a great defence against monsters and "competitive" players.
STORAGE VAULT
Every fortress includes a storage vault. You can drop off as many
objects as you like. As long as your fortress remains intact, your
valuables are safe.
TRADING CENTER
You can designate your fortress to buy/sell the three basic
products: Minerals, Fuel, and herbs. You can set your prices and
how much you wish to buy/sell.
In addition, you can sell healing (i.e. medkit doses) and energy
(i.e. power packs) to the passing players. If someone is in a bind,
they may very well pay a high price for some extra ammo or healing!
It should be noted that when trading, other players are held outside
the gates of your fortress. They aren't allowed access to your
vault, treasury, etc.
AVOID RENT
If you are a level eight player or above, then you have probably
already realized that if you stay in any of the towns, you will be
charged rent. And this rent does get expensive.
So, the solution - build your own base and stay in there. It's
safer than hanging out on the wastelands and you don't have to
shell out the cash to pay rent every day.
All that sounds pretty nice, doesn't it? Well, it sounds nice to just
about everyone else as well. So the point is, you'd better protect your
fortress pretty well or somebody uninvited will move in! (and move you
out!) Fortress defensive options:
MOAT
You can dig a moat around your fortress. When somebody wants to
attack, they'll have to get through it. Several different moats
are available - from simple water with a crocodile to flesh-
dissolving acid!
DEFENSE FIELD
Every fortress should purchase a defense field immediately. The
defense field is essentially the fortress's "hit points". When
an attacker defeats the defense field, he is inside. Defense fields
recharge before battle from the fortress's energy stores.
Also, do note that if your base runs out of energy, then there will
be nothing to recharge your defense field if you are attacked.
WEAPON
So what happens while somebody is hacking away at your defense
field? You have a big gun that shoots at him. The better the
fortress weapon, the more damage will be inflicted as the attacker
attempts to beat the defense field.
REACTOR
All this stuff takes power. Your defense field requires energy
to recharge, your base weapon requires energy to fire, etc. So you
might want to have a reactor to build up your daily energy
supply.
COMMUNICATOR
Rather than carry a radio around with you, why not just install a
base communicator into your fortress? You'll have complete access
to Sacre Base's message system.
Now, the most important thing you have to worry about is supplying your
base with energy. Without energy, your base defense field cannot charge and
your weapon cannot fire. So, how do you get energy?
METHOD #1:
Buy, steal, or otherwise "acquire" ammunition packs. Take the ammo
packs into your fortress configuration room and discharge them
into the fortress power banks.
Any type of energy-based ammunition will do - Power Packs, Grav
Packs, etc. But the projectile-ammo is useless (how would you
discharge some crossbow bolts???)
METHOD #2:
Buy a reactor (described above) and it will generate a generous
amount of energy each day.
Note: You will want to make sure you place a lot of energy in your
fortress when you create it -- There is a tactic becoming increasingly
popular where players will lay siege to a fort by repeatedly attacking
it and running from it, thus draining the fortresses energy reserves
and making it vulnerable to attack!
Fortress Trading
----------------
As mentioned above, trading is possible with fortresses. By using the
FORTRESS TRADE CONTROL menu, you can set various options about what you
wish to buy or sell. Here are some quick hints:
SELLING HEALING (MEDKIT) DOSES
First you'll have to "dump" a medkit into your fortress medkit
supply. You can do this from the fortress configuration menu. Then
go back to the fortress trading menu and you can decide how much of
your medkit stocks you wish to put up for sale and how much you
wish to charge per dosage.
SELLING ENERGY (Power Packs)
Like with medkits, go into the fortress configuration menu and
dump some energy into the fortress energy banks (unless you already
have a plentiful supply of energy in the banks). Then go back
to the fortress trade menu and select how much energy you wish to
sell and at what price. Don't sell all your energy, because you
would leave your base defenseless.
BUYING/SELLING THE THREE PRODUCTS (minerals, herbs, fuel)
Not fully implemented yet. Feel free to experiment with the options.
THE SALES COUNTER
Each base has a sales counter. The base owner may place up to five
items in this sales counter. Other players may then come and buy
them from the base.
SELLING TELEPORTATION
If you equip your base with a teleporter, then you can charge other
players to use your teleporter. You will receive money both when
players depart from and arrive to your base. (Note: You may wish
to use the "Register with traders union" so people know where
your base is)
Communicating
-------------
Land of Devastation includes some interactive communications capabilities
which allow you to "talk" to various characters. When talking to a character,
the character will respond to various "hot words" - for instance, asking
someone about "JOB" or "NAME" will usually get them to respond with the
appropriate information.
Special Quests
--------------
There are multiple special quests in LOD. A quest could be something as
simple as bringing somebody something or a more difficult series of steps.
The quests are scattered around. Sometimes you can get information in the
Taverns of various towns.
The benefits of completing a quest are twofold: 1) You get an exp point
bonus and 2) You usually get some kind of special item or information out
of it.
Terrain
-------
Plains -- Wide, open grasslands; Usually quite safe.
Impass. Mtn MM Impassable mountains. No way to get around em!
Desert .. Hot temps and dust storms make travelling dangerous.
Mountains mm Low mountains; Easily climbable, but not too safe.
Road || Pre-war highways - monsters usually stay clear.
Wasteland ww Areas severely damaged by nuclear radiation - stay clear!
River ~~ Flowing water - usually easy to cross.
Swamp "" Swamps - very unsafe.
U-Pylon /\ Several located, but their function is unknown.
D-Pylon /\ Several located, but their function is unknown.
Rad-zone rr Direct nuclear strike. Very, very hazardous
Forest ff Thick, woody forests.
Hort. Center HS True nature unknown; Rumored to exist.
Phaser Cache PC True nature unknown; Rumored to exist.
Clone Center CC True nature unknown; Rumored to exist.
Nuclear Silo NS True nature unknown; Rumored to exist.
EEEE EE True nature unknown; Rumored to exist.
Towns xx Relatively safe if you're friends with the residents.
Inside the cities
-----------------
In LOD, there are several cities scattered about through the wasteland
which you may enter. The first of these is of course Sacre Base where you
being your adventure. Sacre base is also a very nice "home base". You can
buy more weapons, medkits, and such there.
Financial Options
-----------------
(please see financial options in the documentation center)
Getting Started
---------------
1) Equip Your Character
a) Go into the misc. store and buy a "medkit/10". This is probably
the single most important item since the medkit is capable of
healing your lost HPs.
b) Buy a rations/5 from the misc. store. The rations will be necessary
if you become hungry in the wasteland.
c) Go into the weapons store and pick up the best hand-to-hand
weapon you can afford. This will most likely be a "dagger".
d) Go into the wasteland and use the "Q" (equip) command to select
the dagger as your hand-to-hand weapon.
2) Fight some monsters
a) Go into the wasteland.
b) Wander around in the area around the base. Try not to get to far
away from the base since you don't want to get lost.
c) When you encounter some "easy" monsters (such as a rad hound,
giant rat, ant man), waste them! Go into hand-to-hand combat and
you should be able to defeat them.
d) If you encounter a "hard" monster (such as an Insane Soldier
or a Scavenger), run away immediately. Your odds of beating them
are very slim.
e) If your hit points run low, use your medkit to heal them back up.
f) When you have accumulated 2000 experience or you are out of medkit
dosages, head back to the base. If you have the 2000 or so
experience, then you should go up a level.
3) Equip your character with better weapons.
a) Buy at least one more medkit/10; You'll need them when you go out
again.
b) Depending on your amount of cash, buy a better hand-to-hand weapon,
armor, long-range weapon, and ammo if necessary.
c) When you feel you're ready, purchase a Laptop and some programs
for it. The DIET and NOTES programs are pretty nice to have.
4) That's it - you're on your own from now!
Credits
-------
SHANE CHAMBERS ANSI and EGA graphics designer.
MARK COX Author of MOD-OBJ, the code that was used to provide
.MOD music support to LOD.
CHRIS AZURE Composer of most of our MOD music.
CHRISTOPHER DARQUE Lots of EGA pictures, some plot ideas, and some
great beta testing.
RICK ARMSTRONG EGA Pictures
DAVE ROSSON EGA Pictures
DOUG MERHA EGA Pictures
@@GTERM
Gterm: The LOD EGA Graphic Terminal
-----------------------------------
In case you aren't using Gterm at this time, then this document is
provided to explain GTERM's benefits, requirements, and capabilities. If
you are using GTERM, then you need not read this file.
GTERM REQUIREMENTS
First of all, we need to make sure your machine is equipped to run
GTERM. You need:
VIDEO: EGA 640x350x16 or above (i.e. EGA,VGA,SVGA,etc)
RAM: about 384k or so
DISK: around a meg free to be on the safe side
MODEM: 1200+ recommended
CPU: 8mhz 286 or above recommended, but should work on 8088 also.
WHAT IS GTERM?
What is Gterm? Well, it is an EGA graphical terminal for the Land Of
Devastation door game. Basically, it takes the plain ascii/ansi interface
and adds some nice graphics to enhance playing. Instead of seeing little ".."
and "MM" symbols for the wastelands map, you will see 16 color ega pictures
in their place.
GTERMs graphics basically cover two areas: The map grid and the
inventory display. Is explained above, the map grid will display the map
in full EGA color with none of those bland looking symbols. Similarly, the
inventory display will show you pictures of your inventory rather than
simple text.
GTERM also includes a few other utilities - a rankings capture, LR
scan capture, and a rankings profile to name a few. These are explained
further in the GTERM documentation.
It should also be noted that on an 8mhz+ machine, display may be
actually FASTER than the normal text. The graphical interface uses a
binary method to transfer data between LOD and GTERM versus the text method
used by a normal terminal program.
SPECIFIC BENEFITS OF USING GTERM
1] As stated above, your map display and inventory listings will
be displayed using EGA pictures rather than text symbols.
2] Certain ANSI displays used in LOD (i.e. the color menus and such)
are also stored with GTERM. LOD can "call up" these pictures so
they will appear instantly rather than having to send all of the
ANSI data across the modem. For 2400 baud and below users, this
is a great speed up.
3] A few miscellaneous utilities - a rankings capture, a rankings
profile capture, etc.
4] In many cases, playing using GTERM on a slow modem (i.e. 2400
or lower) will result in faster game play.
5] Monster pictures - we have drawn up several nice pictures of the
monsters which you encounter out in the wastelands. These EGA
pictures pop up over the map window to show you our idea of
what you are fighting. We've got about 20 of them drawn with
more pouring in all the time!
6] ADLIB/SOUNDBLASTER support. We're currently working on this one,
but soon, you will be able to play using your sound card. The
programming code is in; we're just getting together the
necessary sound effects and music.
WHAT DOES IT TAKE TO SET UP GTERM?
Basically, the simplest way to set up GTERM is by installing it as
an "external protocol" to your terminal program. Then, just select that
protocol when you go into LOD and you will be up and running in full EGA
color.
WHERE CAN YOU GET GTERM?
Most boards that have LOD up for download also have GTERM sitting
around somewhere. If you can't find it or you want the most recent version,
then you may contact the authors bbs at:
The Not-Yet-Named bbs
(602) 544-4655 1200/2400/9600 (V.32)
(602) xxx-xxxx 2400/9600/14400 (USR DUAL) (temporarily down)
@@USERNEW
Whats New!
This file is intended for players and will contain a listing of major
playing differences from previous versions. This is for players who have
played before and want to know what has changed that will effect
them.
-------------------------------------------------------------------------
[Version 3.70]
Internal bug fixes & cosmetic upgrades.
A few more people in the taverns....
A new ROM you might be able to find.
When the puritron is found, the wasteland will be "cleansed" of impurities.
Players with fortresses should find many new and interesting items available
at the fortress stores!
The character display has been improved to look a bit better. Users who
prefer the older display may set their preference using the ansi options
menu in the troop quarters.
Fortresses will now let their owners enter without a password requirement.
The final encounter with Xeboc may bit a bit more difficult than you
expected.
Towns now carry specific inventories.
During a storm that lasted several weeks, several lakes were formed onto
the wasteland. (well, how else do you want me to explain this???!!!)
Reports of a few new towns were detected.
The people of Freedom City have just gotten a bit more particular about their
visiters.
[Version 3.60]
Sound support added! See the documentation for the new GTERM and LOD
versions for information on how to add sound.
Fixed a few internal bugs.
Lots of new graphics added to GTERM and GAMEEGA!
[Version 3.51]
Fixed a few bugs that managed to get into 3.50.
[Version 3.50]
Many small bug fixes and cosmetic changes.
Fixed the problem with armor not working correctly. Armor deflection
percentages will now work as they were intended.
The C-Stats program has been improved slightly. It will now show a
difficulty level of the monster you are fighting at the long range
combat menu prompt.
[Version 3.40]
Mostly more minor bug fixes.
[Version 3.31]
Minor bug fixes.
[Version 3.30]
Players at level ten and above may start getting taxed. The taxes
collected will be re-distributed at maintenance so that the lower players
get some money.
Team Support Added! Please see the User Docs for a complete discussion
of team play!
Placed a limit on the number of fortress attacks per day. (default limit
is 15 - but can be changed by the sysop). This should keep weak players
from attacking a large fortress 500 times to get through it's defenses.
[Version 3.21]
This release was mainly just a minor bug fix.
Fixed bug with log file reporting the wrong information in player combat.
(log would occasionally report both players were killed when only one
was)
[Version 3.20]
A bunch of the pylon codes got changed around, so don't be surprised if
a code takes you to a different destination.
You can now discharge any type of ammunition pack into a fortress, not
just power packs.
I typed in all of the names of the inventory items that were showing up
as "unknown" in version 3.00/3.01 when using GAMEEGA and/or GTERM. Because
of this, I suggest all users that are using old GTERMs upgrade to the
latest version, otherwise the inventory display [F2] will be slightly
messed up.
If you're level 8 or above and staying overnight in any of the towns, then
you are going to get charged rent! And it aint cheap!
It's been rumored that a few new "black market" items have appeared at
the EEEE.
Player vs Player combat completed! You can now waste anyone who is
camping out in the wasteland!
Added a small power-user option to the pick-up command. If you type "cell"
at the object number prompt and you have a vortex/kralox/vitron cell,
then LOD will automatically pick up and charge the cell with ammo at
your location.
A minor change to the notes program will cause it to duplicate your
existing data when you re-enter the locations you were at previously.
Sorry for the inconvenience.
[Version 3.01]
Till Death changed to Berserk - a 10% advantage is gained by berserking.
[Version 3.00]
The Puritron routines are completed and the game can now be won!
If you've defeated Xeboc, you might want to go and waste him again.... But
hurry. Others may get there first!
Likewise, it may be a good time to visit ol' Mr. Kirk again! He may have
something important for you this time.
There's a nuclear missile silo out there which may be interesting to some
users. Try search for a new pylon to find it.
For those who liked the autonav program, but it got too slow, it's been
speeded up, so give it a shot!
Don't try to put more than $25 million in your game or normal accounts or
you'll get taxed!
[Version 2.10]
This version was mostly a cosmetic/bug fix update so there are not too many
important changes since 2.00. Basically, we have some more EGA, some more
ANSI, the GTERM users get a few nifty displays, etc.
The bank has been upgraded. There is now a "game account" and a loan option
which will let you borrow money in times of need.
One major addition is the new CLONE CENTER. You should find it located
somewhere around Sacre Base. It will allow you to create up to one "clone"
of yourself. If you die, then you can restart from this saved clone
rather than using the R]essurect or C]reate new options.
[Version 2.00]
Many, many changes. There were so many file structure changes that your
sysop had to reset the game (assuming you were playing a previous-2.00
game). My apologies; It was my fault for not bothering to write a
conversion utility.
Map format changed - rather than 32x32x10, we are now 125x125. This was
done for several reasons. Mainly, the unrealisticness of the old
system. The "holes" are gone and have been replaced with "pylons". You
can figure out how to use them.
Since there are no "map levels" anymore, monsters are all on level one.
Which means there are some real nasties you could run into out there. The
monsters now work by a "distance" system. Meaning the easy monsters will
be close to sacre base. The difficult monsters will be far away. The farther
you go from sacre base, the worse monsters, you'll encounter.
More laptop progs - You can now get the scanner/lrscan programs for
your laptop so you don't have to carry those two around as well.
A few new weapons which you can buy at Sacre Base. Most importantly,
a series of "Neutron Weapons" have been added. These were added for those
mega-players who have lots of money but nothing to spend it on.
Special Quests! Talking to people in the taverns may get you started on
one or two of them.
Base sales - Bases now have a "sales counter" where you may place
various items in your base storage room up for sale. People may then
come and buy the weapons and the money will be deposited in your fortress's
treasury.
Aux. Weapon. You can now designate an auxiliary weapon and E]xchange between
it and your normal weapon in combat. For example, you could use a ammo-
requiring weapon (i.e. like an electrosword) most of the time, but have
a normal (i.e. dagger) weapon ready in case you run out of ammo.
"ALL". When you use the Get/Kill/Drop commands in the wasteland, you may
say "ALL" and LOD will perform the operation on all available items.
Three combat modes are implemented - Statistical, Alpha, and reflex. You
can choose one inside troop quarters.
Base teleporters finally installed. You can buy one and then set a price
and charge other users for use of your teleporter.
@@USERQCK
[QuickStart Docs]
With every game, there are those people who will not take the time to
read the game docs before playing... This file is for them!
GENERAL INFO:
Ok. LOD is your basic RPG. You start out in Sacre Base where you may
buy/sell weapons, talk to people, etc.
You start out with a few thousand bucks, a medkit, and some rations. First
thing you should do is get yourself a weapon. Go to the supply station, then
to the SR (short range) weapons store and buy the best you can afford.
Make sure to EQUIP your new weapon either in the T]roop quarters menu or
once you get to the wasteland.
Then go out into the wasteland and kick some butt. Stay close to Sacre
Base and remember it's location. The "easy" monsters are around the base. If
you stray away too far, you'll start running into the hard monsters.
Once you've gotten enough money to buy some better equipment (or you run out
of medkit applications), head back to sacre base and stock up.
COMBAT:
Combat is played in two stages; Long range when you first see your enemy and
short range when you are in close combat.
If you don't have a LR weapon, then you can't do a whole lot at long range.
Just hit hand to hand and fight closely.
You can "surrender" by giving you opponent half your money (providing you
have a decent amount of money). Or you can "run" in which your odds are
based on your agility.
That's all of the essentials. I encourage you to go and read the complete
user manual. There is some very important information in it.
Scott Baker, Author of LOD.
@@LODWALK
The following is a little walkthrough of a new player. If you are still
fuzzy about how to play LOD, then the following should help you out a little
bit.
Please note, for space-saving reasons, I have played out the game in LOD's
worst graphics mode - for most, people, you will either be using the enhanced
ANSI display or the full EGA graphics display (with GTERM).
------------------------------------------------------------------------------
Standby, looking for you...
Look's like you are new here. I'll have to ask a few questions and then you
can be on your way.
What would you like to be called around here?
>Waste-M-All
Waste-M-All, Correct (Y/N) ? y
OK. You're all taken care of now.
You might want to stop by the supply station and pick up some equipment.
News
----
Welcome to version 2.10! Many enhancements for this version. Players will
probably want to go to the documentation menu and have a look at the updates
file.
Remember, the farther you stray from Sacre Base, the worse monsters you will
encounter!
------------------------------------------------------------------------------
This copy registered to : Scott Baker
Please thank your sysop for registering his copy
------------------------------------------------------------------------------
13 new messages are present.
Base Operations
---------------
[S] Enter the supply station.
[T] Enter troop quarters.
[D] Documentation Menu.
[P] Commodities trading.
[G] Base Casino.
[M] Mail Room.
[U] Puritron Room.
[C] View your character.
[W] Enter the wasteland.
[Q] Exit Game.
Base Operations Selection ]Supply Station
Supply Station
--------------
[W] Weapons (Short Range).
[L] Weapons (Long Range).
[A] Armor.
[M] Miscellaneous.
[B] Ammunition
[E] Computer Store
[S] Sell something to store
[C] View your character.
[Q] Base Operations.
Supply Station Selection ]SR Weapons Store
Short Range Weapons store
-------------------------
[L] List SR weapons available.
[B] Purchase a weapon.
[S] View data on a weapon.
[C] View your character.
[Q] Supply Station.
SR Weapons Store Selection ]Buy
Purchase which weapon number (Q=Quit,?=List) ? ?
## Name Cost Damage Ammunition Req'd
-- ------------------ -------- ------ ----------------
1 Knife 350 1-3 None
2 Dagger 500 2-3 None
3 Sword 1000 2-5 None
4 RazorLance 2100 3-7 None
5 ElectroBlade 7500 4-8 Power Pack
6 ElectroSword 20000 5-10 Power Pack
7 ElectroLance 40000 6-12 Power Pack
8 Neutron Sabre 250000 14-22 Neutron Pack
Purchase which weapon number (Q=Quit,?=List) ? 3
Purchase a Sword (Y/N) ? y
Ok. It's yours.
Short Range Weapons store
-------------------------
[L] List SR weapons available.
[B] Purchase a weapon.
[S] View data on a weapon.
[C] View your character.
[Q] Supply Station.
SR Weapons Store Selection ]Supply Station
Supply Station
--------------
[W] Weapons (Short Range).
[L] Weapons (Long Range).
[A] Armor.
[M] Miscellaneous.
[B] Ammunition
[E] Computer Store
[S] Sell something to store
[C] View your character.
[Q] Base Operations.
Supply Station Selection ]Miscellaneous Store
Misc. store
-----------
[L] List Items available.
[B] Buy item.
[S] View data on item.
[C] View your character.
[Q] Supply Station.
Misc. Store Selection ]Buy
Purchase which item number (Q=Quit,?=List) ? ?
## Name Cost
-- ------------------ --------
1 Radio 1000
2 LR Scan 32000
3 MedKit/10 750
4 MedKit/15 1500
5 MedKit/25 5000
6 MedKit/50 10000
7 Rations/5 250
8 Rations/10 750
9 Rations/20 5000
10 Scanner 25000
11 Stealth Field 2000
12 Recharger/3 250000
13 Pylon Key 250
Purchase which item number (Q=Quit,?=List) ? 3
Purchase a MedKit/10 (Y/N) ? y
Ok. It's yours.
Misc. store
-----------
[L] List Items available.
[B] Buy item.
[S] View data on item.
[C] View your character.
[Q] Supply Station.
Misc. Store Selection ]Supply Station
Supply Station
--------------
[W] Weapons (Short Range).
[L] Weapons (Long Range).
[A] Armor.
[M] Miscellaneous.
[B] Ammunition
[E] Computer Store
[S] Sell something to store
[C] View your character.
[Q] Base Operations.
Supply Station Selection ]Base Operations
Base Operations
---------------
[S] Enter the supply station.
[T] Enter troop quarters.
[D] Documentation Menu.
[P] Commodities trading.
[G] Base Casino.
[M] Mail Room.
[U] Puritron Room.
[C] View your character.
[W] Enter the wasteland.
[Q] Exit Game.
Base Operations Selection ]Troop Quarters
Troop Quarters
--------------
[O] Combat Mode Selection.
[L] List player rankings.
[X] Toggle expert mode.
[A] Ansi options.
[T] Tavern.
[I] Investment options.
[M] Inventory Maintenance.
[E] Equip Character.
[V] View Log.
[C] View your character.
[Q] Base Operations.
Troop Quarters Selection ]View Character
Character Profile
-----------------
Name..........: WASTE-M-ALL Weapon (Close): None.
Hit Points....: 25/25 Weapon (Range): None.
Strength......: 21 Armor.........: None.
Dexterity.....: 21 Med Lining....: None.
Agility.......: 21 B.A.D. Device.: None.
Experience....: 0 Aux Close Weap: None.
Money.........: 250
Minerals......: 0 cm3
Fuel..........: 0 cm3
Herbs.........: 0 cm3
Special Quests: -------
Inventory.....:
1>MedKit/10 2>Rations/5 3>Sword 4>MedKit/10
5> 6> 7> 8>
9> 10> 11> 12>
13> 14> 15> 16>
░░░▒▒▒▓▓▓ Press Any Key ▓▓▓▒▒▒░░░
Troop Quarters
--------------
[O] Combat Mode Selection.
[L] List player rankings.
[X] Toggle expert mode.
[A] Ansi options.
[T] Tavern.
[I] Investment options.
[M] Inventory Maintenance.
[E] Equip Character.
[V] View Log.
[C] View your character.
[Q] Base Operations.
Troop Quarters Selection ]Enter Tavern
Welcome to the Tavern!
You casually enter the Tavern and begin to look around. While you are here,
You notice the following people:
1> Defs Sacre
2> Jeffrey
3> Troy Hadley
4> Mean Max
5> Captain Targon
Who do you want to talk to ? 1
Howdy there. NAME's Defs Sacre. I used to be a warrior, but now I've retired
and serve as bartender here at the base. I know lots about MONSTERS, ARMOR,
WEAPONS, etc. What you want to know about?
]name
NAME's Defs Sacre, like I said.
]monsters
The wasteland is populated by many different creatures. Most of the ones
around the base here are pretty wimpy and some are even unarmed. But once you
go farther out, things get real nasty real quick. What MONSTER do you want to
know about?
]ant
ANT Men? They are a strange lot. Kind of a cross between an ANT and a man.
Nobody knows how it happened - probably more radiation caused mutation.
]weapons
I know lots about WEAPONS. What do you want to know about? SHORT range or
LONG range WEAPONS? I also have used some GRENADES in my time.
]short
There are lots of SHORT range WEAPONS. My favorite is the Slicer-Dicer. They
don't sell them around here - I found it on some kinda robot a ways away from
here. Hell of a battle getting the thing.
]bye
Later, dude. Hope to see you again in one piece.
Welcome to the Tavern!
You casually enter the Tavern and begin to look around. While you are here,
You notice the following people:
1> Defs Sacre
2> Jeffrey
3> Troy Hadley
4> Mean Max
5> Captain Targon
Who do you want to talk to ?
Troop Quarters
--------------
[O] Combat Mode Selection.
[L] List player rankings.
[X] Toggle expert mode.
[A] Ansi options.
[T] Tavern.
[I] Investment options.
[M] Inventory Maintenance.
[E] Equip Character.
[V] View Log.
[C] View your character.
[Q] Base Operations.
Troop Quarters Selection ]Base Operations
Base Operations
---------------
[S] Enter the supply station.
[T] Enter troop quarters.
[D] Documentation Menu.
[P] Commodities trading.
[G] Base Casino.
[M] Mail Room.
[U] Puritron Room.
[C] View your character.
[W] Enter the wasteland.
[Q] Exit Game.
Base Operations Selection ]Wasteland
Enter Wastelands, are you sure (Y/N) ? Yes.
Type "?" for help.
[Terrain] [Status]
╔══════════╗ Location.: 1,7,5 Health...: 25/25
║ -- -- || ║ Type.....: Town St/Dx/Ag.: 21/21/21
║ || 11^|| ║ Dist/Zone: 0/1
║ || -- mm ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 227 Level....: 1
<*>West
[Terrain] [Status]
╔══════════╗ Location.: 1,6,5 Health...: 25/25
║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ -- || 11^║ Dist/Zone: 1/1
║ -- || -- ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 227 Level....: 1
<*>South
[Terrain] [Status]
╔══════════╗ Location.: 1,6,6 Health...: 25/25
║ -- || 11^║ Type.....: Road St/Dx/Ag.: 21/21/21
║ -- || -- ║ Dist/Zone: 1/1
║ || || -- ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 227 Level....: 1
<*>Equip
Equip What:
C-Close Weapon A - Armor B - B.A.D. Device
R-Ranged Weapon L - Medical Lining X - Aux Close Weapon
Selection ? Close Weapon
Select which item number (?=List,0=None) ? ?
1>MedKit/10 2>Rations/5 3>Sword 4>MedKit/10
5> 6> 7> 8>
9> 10> 11> 12>
13> 14> 15> 16>
Select which item number (?=List,0=None) ? 3
Equip What:
C-Close Weapon A - Armor B - B.A.D. Device
R-Ranged Weapon L - Medical Lining X - Aux Close Weapon
Selection ? Quit
[Terrain] [Status]
╔══════════╗ Location.: 1,6,6 Health...: 25/25
║ -- || 11^║ Type.....: Road St/Dx/Ag.: 21/21/21
║ -- || -- ║ Dist/Zone: 1/1
║ || || -- ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 227 Level....: 1
<*>South
[Terrain] [Status]
╔══════════╗ Location.: 1,6,7 Health...: 25/25
║ -- || -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || -- ║ Dist/Zone: 2/1
║ mm -- -- ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
<*>West
[Terrain] [Status]
╔══════════╗ Location.: 1,5,7 Health...: 25/25
║ mm -- || ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || || ║ Dist/Zone: 3/1
║ || mm -- ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
<*>West
[Terrain] [Status]
╔══════════╗ Location.: 1,4,7 Health...: 25/25
║ MM mm -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ MM || || ║ Dist/Zone: 4/1
║ MM || mm ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
<*>South
[Terrain] [Status]
╔══════════╗ Location.: 1,4,8 Health...: 25/25
║ MM || || ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ MM || mm ║ Dist/Zone: 4/1
║ MM CC MM ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
<*>South
[Terrain] [Status]
╔══════════╗ Location.: 1,4,9 Health...: 25/25
║ MM || mm ║ Type.....: Clone Cntr St/Dx/Ag.: 21/21/21
║ MM CC MM ║ Dist/Zone: 5/1
║ MM MM MM ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
<*>Enter Town
Clone Center
------------
[V] View current clone.
[D] Delete current clone.
[S] Swap with clone.
[M] Make a new clone.
[C] View your character.
[Q] Quit to wastelands.
Clone Center Selection ]View current clone
You do not have a clone.
░░░▒▒▒▓▓▓ Press Any Key ▓▓▓▒▒▒░░░
Clone Center
------------
[V] View current clone.
[D] Delete current clone.
[S] Swap with clone.
[M] Make a new clone.
[C] View your character.
[Q] Quit to wastelands.
Clone Center Selection ]Make new clone
Cloning yourself will cost $4400. Proceed [Y/N] ? No
Clone Center
------------
[V] View current clone.
[D] Delete current clone.
[S] Swap with clone.
[M] Make a new clone.
[C] View your character.
[Q] Quit to wastelands.
Clone Center Selection ]Quit to wastelands
[Terrain] [Status]
╔══════════╗ Location.: 1,4,9 Health...: 25/25
║ MM || mm ║ Type.....: Clone Cntr St/Dx/Ag.: 21/21/21
║ MM CC MM ║ Dist/Zone: 5/1
║ MM MM MM ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
<*>North
[Terrain] [Status]
╔══════════╗ Location.: 1,4,8 Health...: 25/25
║ MM || || ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ MM || mm ║ Dist/Zone: 4/1
║ MM CC MM ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
<*>North
[Terrain] [Status]
╔══════════╗ Location.: 1,4,7 Health...: 25/25
║ MM mm -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ MM || || ║ Dist/Zone: 4/1
║ MM || mm ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,5,7 Health...: 25/25
║ mm -- || ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || || ║ Dist/Zone: 3/1
║ || mm -- ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,6,7 Health...: 25/25
║ -- || -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || -- ║ Dist/Zone: 2/1
║ mm -- -- ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
<*>North
[Terrain] [Status]
╔══════════╗ Location.: 1,6,6 Health...: 25/25
║ -- || 11^║ Type.....: Road St/Dx/Ag.: 21/21/21
║ -- || -- ║ Dist/Zone: 1/1
║ || || -- ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
<*>North
[Terrain] [Status]
╔══════════╗ Location.: 1,6,5 Health...: 25/25
║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ -- || 11^║ Dist/Zone: 1/1
║ -- || -- ║ Danger...: 5% Exper....: 0
╚══════════╝ Time Left: 226 Level....: 1
A voice yells out from the brush "Like gimme like all of your money or
like I'll have to like kill you! Like do what I say, like now, ok?". It is
a mutant valley-girl. Once dreaded only as department store temporaries
during holiday seasons, the radiation has turned them into a very hideous
foe.
Press any key.
Long Range Encounter
--------------------
[L] Fight long range combat
[G] Chuck a rad-grenade at enemy
[H] Fight close range combat (hand-to-hand)
[R] Run away
[S] Surrender
[T] Attempt to strike up a conversation.
[C] Check status
[V] View Opponent
Long Range Encounter ]Talk to Opponent
Like what do you like want? I'm gonna like KILL you like right now. Like
understand?
]kill
Like gimme a K! Like gimme an I! Like gimme an L! Like gimme another L!
I'm gonna like KILL you!
]bye
Ok. I gotta like KILL you now.
░░░▒▒▒▓▓▓ Press Any Key ▓▓▓▒▒▒░░░
Long Range Encounter
--------------------
[L] Fight long range combat
[G] Chuck a rad-grenade at enemy
[H] Fight close range combat (hand-to-hand)
[R] Run away
[S] Surrender
[T] Attempt to strike up a conversation.
[C] Check status
[V] View Opponent
Long Range Encounter ]Hand-To-Hand
You prepare for hand-to-hand combat!
[Status - Waste-M-All: 25/25; Valley Girl: 20/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
Your Sword bounces off of Valley Girl's armor.
The Valley Girl throws a mighty punch to your face, throwing you to
the ground.
[Status - Waste-M-All: 24/25; Valley Girl: 20/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
With a savage war-cry, you slam your Sword into your enemy's chest,
crushing his ribs!
Catching you in surprise, the Valley Girl throws you to the ground
with a low-kick.
[Status - Waste-M-All: 23/25; Valley Girl: 16/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
Your Sword streaks past Valley Girl in a vain miss.
The Valley Girl's takes a flying leap at you and lands face-first on
the ground.
[Status - Waste-M-All: 23/25; Valley Girl: 16/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
With the might of a warrior, you hack off some of Valley Girl's flesh
as a souvenir!
You successfully block the Valley Girl's oncoming attack and send him
flying to the ground in defeat.
[Status - Waste-M-All: 23/25; Valley Girl: 14/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
Your Sword fails to penetrate Valley Girl's armor.
You successfully block the Valley Girl's oncoming attack and send him
flying to the ground in defeat.
[Status - Waste-M-All: 23/25; Valley Girl: 14/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
You viciously tear into Valley Girl with your Sword!
The Valley Girl lunges at you, knocking you off your feet.
[Status - Waste-M-All: 22/25; Valley Girl: 9/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
Anticipating your attack, Valley Girl proves a bit faster than the
you, and executes a skillful dodge.
Catching you in surprise, the Valley Girl throws you to the ground
with a low-kick.
[Status - Waste-M-All: 21/25; Valley Girl: 9/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
With a savage war-cry, you slam your Sword into your enemy's chest,
crushing his ribs!
Catching you in surprise, the Valley Girl throws you to the ground
with a low-kick.
[Status - Waste-M-All: 19/25; Valley Girl: 7/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
Your Sword slices through Valley Girl's skin as he falls backward in
defeat!
The Valley Girl lunges at you, knocking you off your feet.
[Status - Waste-M-All: 17/25; Valley Girl: 5/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
You plunge your Sword deep into Valley Girl's chest, sending it to
the ground howling in pain!
Catching you in surprise, the Valley Girl throws you to the ground
with a low-kick.
[Status - Waste-M-All: 16/25; Valley Girl: 2/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
The Valley Girl successfully blocks your oncoming attack and sends
you flying to the ground in defeat.
Catching you in surprise, the Valley Girl throws you to the ground
with a low-kick.
[Status - Waste-M-All: 14/25; Valley Girl: 2/20]
A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack
You catch Valley Girl off-guard and slice it with your Sword!
[Status - Waste-M-All: 14/25; Valley Girl: 0/20]
As the mutant valley girl falls toward the ground, she utters "This like
really sucks dude." She will trouble you no more now.
You gain 252 experience and 105 gold from the encounter.
<*>
Wastelands Help
---------------
North...: N or 8 Pick Up Item: P Enter Town....: G
South...: S or 2 Drop Item...: D Camp out here.: A
East....: E or 6 Check Status: C Construct fort: F
West....: W or 6 Equip.......: Q Enter Fort....: I
Look....: L or 5 Use Item....: U Inv Maint.....: M
Kill Obj: K Quick Heal..: Y B.A.D. Spell..: B
░░░▒▒▒▓▓▓ Press Any Key ▓▓▓▒▒▒░░░
Nearby Items
------------
356>Cheerldr Suit/1 357>Ghetto Blaster
[Terrain] [Status]
╔══════════╗ Location.: 1,6,5 Health...: 14/25
║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ -- ||+11^║ Dist/Zone: 1/1
║ -- || -- ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>Quick Heal
Quick heal used 2 medkit doses. 18 remain.
Nearby Items
------------
356>Cheerldr Suit/1 357>Ghetto Blaster
[Terrain] [Status]
╔══════════╗ Location.: 1,6,5 Health...: 25/25
║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ -- ||+11^║ Dist/Zone: 1/1
║ -- || -- ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>Pick Up
Pick up which object from ground (?=List) ? 356
Nearby Items
------------
357>Ghetto Blaster
[Terrain] [Status]
╔══════════╗ Location.: 1,6,5 Health...: 25/25
║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ -- ||+11^║ Dist/Zone: 1/1
║ -- || -- ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>Pick Up
Pick up which object from ground (?=List) ? 357
[Terrain] [Status]
╔══════════╗ Location.: 1,6,5 Health...: 25/25
║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ -- || 11^║ Dist/Zone: 1/1
║ -- || -- ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>Use Object
Use which object from inventory (?=List) ? ?
1>MedKit/8 2>Rations/5 3>Cheerldr Suit/1 4>MedKit/10
5>Ghetto Blaster 6> 7> 8>
9> 10> 11> 12>
13> 14> 15> 16>
Use which object from inventory (?=List) ? 5
"Today, several villagers were killed as yet another earthquake rocked the
island of California ..."
░░░▒▒▒▓▓▓ Press Any Key ▓▓▓▒▒▒░░░
[Terrain] [Status]
╔══════════╗ Location.: 1,6,5 Health...: 25/25
║ mm -- -- ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ -- || 11^║ Dist/Zone: 1/1
║ -- || -- ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,7,5 Health...: 25/25
║ -- -- || ║ Type.....: Town St/Dx/Ag.: 21/21/21
║ || 11^|| ║ Dist/Zone: 0/1
║ || -- mm ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,8,5 Health...: 25/25
║ -- || || ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ 11^|| mm^║ Dist/Zone: 1/1
║ -- mm mm ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>North
[Terrain] [Status]
╔══════════╗ Location.: 1,8,4 Health...: 25/25
║ -- mm mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ -- || || ║ Dist/Zone: 1/1
║ 11^|| mm^║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,9,4 Health...: 25/25
║ mm mm mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || || ║ Dist/Zone: 2/1
║ || mm^mm^║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,10,4 Health...: 25/25
║ mm mm mm+║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || || ║ Dist/Zone: 3/1
║ mm^mm^mm^║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,11,4 Health...: 25/25
║ mm mm+mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || || ║ Dist/Zone: 4/1
║ mm^mm^|| ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>North
Nearby Items
------------
353>MedKit/10 354>Rations/5
[Terrain] [Status]
╔══════════╗ Location.: 1,11,3 Health...: 25/25
║ MM MM MM ║ Type.....: Mountains St/Dx/Ag.: 21/21/21
║ mm mm+mm ║ Dist/Zone: 4/1
║ || || || ║ Danger...: 15% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>Pick Up
Pick up which object from ground (?=List) ? 353
Nearby Items
------------
354>Rations/5
[Terrain] [Status]
╔══════════╗ Location.: 1,11,3 Health...: 25/25
║ MM MM MM ║ Type.....: Mountains St/Dx/Ag.: 21/21/21
║ mm mm+mm ║ Dist/Zone: 4/1
║ || || || ║ Danger...: 15% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>Pick Up
Pick up which object from ground (?=List) ? 354
[Terrain] [Status]
╔══════════╗ Location.: 1,11,3 Health...: 25/25
║ MM MM MM ║ Type.....: Mountains St/Dx/Ag.: 21/21/21
║ mm mm mm ║ Dist/Zone: 4/1
║ || || || ║ Danger...: 15% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>South
[Terrain] [Status]
╔══════════╗ Location.: 1,11,4 Health...: 25/25
║ mm mm mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || || ║ Dist/Zone: 4/1
║ mm^mm^|| ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,12,4 Health...: 25/25
║ mm mm MM ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || MM ║ Dist/Zone: 5/1
║ mm^|| mm ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>South
[Terrain] [Status]
╔══════════╗ Location.: 1,12,5 Health...: 25/25
║ || || MM ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ mm^|| mm ║ Dist/Zone: 5/1
║ mm || mm ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>South
[Terrain] [Status]
╔══════════╗ Location.: 1,12,6 Health...: 25/25
║ mm^|| mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ mm || mm ║ Dist/Zone: 5/1
║ mm || .. ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>South
[Terrain] [Status]
╔══════════╗ Location.: 1,12,7 Health...: 25/25
║ mm || mm ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ mm || .. ║ Dist/Zone: 5/1
║ mm || || ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>South
[Terrain] [Status]
╔══════════╗ Location.: 1,12,8 Health...: 25/25
║ mm || .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ mm || || ║ Dist/Zone: 6/1
║ .. .. .. ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 225 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,13,8 Health...: 25/25
║ || .. .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || || ║ Dist/Zone: 7/1
║ .. .. .. ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 224 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,14,8 Health...: 25/25
║ .. .. .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || || ║ Dist/Zone: 8/1
║ .. .. .. ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 224 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,15,8 Health...: 25/25
║ .. .. .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || || ||+║ Dist/Zone: 9/1
║ .. .. .. ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 224 Level....: 1
<*>East
Nearby Items
------------
65>Apron/8 192>Cloth/2
[Terrain] [Status]
╔══════════╗ Location.: 1,16,8 Health...: 25/25
║ .. .. .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ || ||+|| ║ Dist/Zone: 9/1
║ .. .. || ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 224 Level....: 1
<*>East
[Terrain] [Status]
╔══════════╗ Location.: 1,17,8 Health...: 25/25
║ .. .. .. ║ Type.....: Road St/Dx/Ag.: 21/21/21
║ ||+|| .. ║ Dist/Zone: 10/1
║ .. || .. ║ Danger...: 5% Exper....: 252
╚══════════╝ Time Left: 224 Level....: 1
<*>Camp Out
Camp here, are you sure (Y/N) ? Yes
@@FININFO
Financial Options
-----------------
In the investment options menu of the troop quarters, there are a few
different financial options that you can perform. These are:
1] Withdrawing/Depositing money in your "standard account"
The standard account is a safe investment which will earn you 10% of your
money per night. Your money is always safe there - it can't be lost, stolen,
etc.
2] Withdraw/Deposit money in your "game account"
The game account is a special account which will earn you 20% per
day. However, this money is not without risk. Other players can "challenge"
you to games. They will challenge you for up to 50% of what is in your
account. If they win, you will gain 50%, if you lose, then you will lose
50% for them. For example:
a> Defs Sacre has $500 in his account.
b> Atlas Eyes challenges for $250. If Atlas Eyes wins the game then he
will get $250 of Defs Sacre's money. Otherwise, Atlas Eyes will lose
$250 of his money to Defs Sacre.
c> Atlas Eyes loses. And Defs Sacre ends up with $750.
d> maint runs and Defs Sacre earns 20% interest on his $750, bringing his
total up to $1000. Not bad!
3] Request a loan
You may request a lone from the bank. They will usually loan you up to
5% of your worth. Each day the amount you are required to pay back will
rise by 18%. They will get increasingly upset if you do not pay this
off very quickly.
4] Pay off loan
You can pay off as much of your loan as you wish at any time. Paying off
your loan is wise as any unpaid balance accumulates 18% interest per
night.
5] Financial Statement
Just summarizes how much money you have (or don't have?)
6] Financial Info
A brief summary of the available financial options.
7] Deposit/Withdraw rent account
The rent account is a special account that is managed by Hotels-R-Us.
Here's how it works: The guys at Hotels-R-Us are very nice - they will
let you stay at any city for FREE until you reach level eight. But, once
you reach level 8, you will have to start paying rent.
Each night, an additional rent charge will be added to your account.
When you get on at your next log on, you should probably pay this charge
off. If you have not paid by the next time, then Hotels-R-Us will deny
you access to the city! (although there are some rather unpleasant
ways to get back into the city).
Unlike the other two accounts, the rent account can have either a
surplus or a deficit in it. A deficit (negative money) means that you
owe Hotels-R-Us and they will get upset if they aren't paid.
A surplus in the account means that you have extra money there that
might pay for a few days rent.
So what does all this mean? It means, once you get to level 8, buy
a base and live there instead! (If you stay in a base or camp out in the
wasteland, you are not charged rent)
@@Q&A
Questions and Answers:
Q. When I view a monster, it says his weapons do a certain amount of damage,
but when I fight him, he hits for many more points!
A. The damage listed for his weapons is the BASE damage level. The actual
damage is dependent on his strength. For a weak monster, the damage
done will be less that the weapons rating. For a strong monster, the
damage will be greater.
Q. How do I get to the lower levels?
A. You don't! Starting with version 2.00 of LOD and up, there is no lower
map. The top level was increased in size to provide for a more
realistic game environment.
Q. What are these "special quests" ?
A. They are exactly as the name implies - a few little side adventures
thrown in to add flavor to the game. Sometimes talking to the residents
of a town may get you some insight into a quest, otherwise, locating
and using a special object may help. Remember, always try out all of
the gadgets you find in the wasteland!
Q. I don't like this "xxx's weapon disintegrates as it falls to the ground"
stuff. How can I get rid of it?
A. If you're the sysop (or game operator), then you can go into monster.def,
find the character "DEFAULT_1", go down to the line which says "DESINT 35"
and change it to a smaller value. The smaller the value, the less the
chance that weapons, armor, etc will be disintegrated.